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TRAUST

I designed the log along with, Summer and winter websites, social templates, Special Event screens, and marketing assets for Chicopee Tube Park in KItchener-Waterloo Ontario. 

​Traust uses a custom blockchain to facilitate and secure prizing at live events.I helped Traust develop the their creative and designed the sales materials used to win the business of LiveNation, The Ellen Show, Sports Illustrated, and Pharrell Williams' Something In The Water Festival.​

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I drew design inspiration from 'guilloche' –  the complex fingerprint-like pattern found on cash bills, cheques and passports to telegraph the service's  value and security. This guillosh  house style was intermixed with the branding of prospective clients.

Salesforce

Salesforce piych Materials

​Salesforce needed to create easy-to-understand leave-behinds to simpify complex solutions for sale to US state and federal government clients.

I sat down with Salesforce representatives and helped them conceptualize, synthesize, and illustrate the key features of their products and sketched out easy to understand key product points and features that would help sell solutions through to federal stakeholders, helping win millions of dollars of contracts.

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Capri Sun Disrespectoids

 

 helped Ad Agency Razorfish Chicago and Capri Sun via  issue a dire warning to precocious kids everywhere; Respect the pouch!

At Fuel Industries, we handled the online component of the 360 campaign – a microsite and a series of games featuring children cursed by their own disrespect.

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Chicopee Tube Park​​

 

I designed the website of Kitchener-Waterloo's premier eco-adventure destination, Chicopee Tube Park to be contemporary and family-friendly.


The website highlights Zip-lining and canoeing during the summer season and changes theme to promote snow-tubing in the winter. It uses a bento box design system to offer flexibility in highlighting promotions, news, and eco-initiatives.
 

Drone footage telegraphs excitement and adds dynamism to the homepage.

The logo refresh was limited to simplifying linework and saturating colours due to its epre-existing application on park equipment and staff uniforms.

I also developed a series of illustrations,icons, patterns, and templates for use across social media.

Star Trek Fleet Command 

Interface design

Fleet Command

Role: Senior UI Designer

Platform: iOS, Android, Windows, macOS

Studio: Scopely / DIGIT Game Studios

Launch: November 2018

 

 

Overview

 

Star Trek: Fleet Command is a 4X MMO strategy game that immerses players in the expansive Star Trek universe. As the Senior UI Designer, I contributed to the user interface design to ensure a seamless and engaging player experience across various devices. 

 

Design Objectives

 

  • Franchise Integration: Develop a UI that resonates with the Star Trek aesthetic while maintaining clarity and usability.

  • Scalability: Design interfaces adaptable to frequent content updates, including new missions, ships, and features.

  • Cross-Platform Consistency: Ensure a uniform experience across mobile and desktop platforms.

  • Player Engagement: Enhance user retention through intuitive design and interactive elements.

Key Contributions

  • LCARS-Inspired Interface: Implemented a UI design inspired by Star Trek’s LCARS system, balancing thematic authenticity with modern usability standards.

  • Modular Design System: Created a component-based design system facilitating rapid development and consistent updates.

  • Performance Optimization: Collaborated with developers to ensure UI elements were optimized for performance across devices.

Impact

 

The intuitive and immersive UI contributed to the game’s success: 

 

  • Rapid Revenue Growth: Surpassed $100 million in revenue within eight months of launch.

  • High Player Engagement: Over 1.5 billion battles played and 115 million hours logged by players.

  • Critical Acclaim: Received the People’s Voice Award for “Strategy/Simulation Game” and “Technical Achievement” at the 2019 Webby Awards.

PopJam

PopJam

Salesforce sales materials

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Moshi Monsters.com

Moshi Monsters was a juggernaut of an IP. At it's peak, it was a playground for over 90 million registered kids, mostly across Europe and Australia. It had a mixture of Pokémon's collectability with its moshling characters and Tamagotchi with the caretaking of the main characters. The brand was the UK's top selling magazine, top selling toys, and even released a feature film. Unprecedented for a web game. 

My Role as  Lead UI/UX and Art Director I lead the website design for about six years, during which we had dozens of new special events, new games, puzzles, and areas of the map open up. 

Happy Studio

I designed the log along with, Summer and winter websites, social templates, Special Event screens, and marketing assets for Chicopee Tube Park in KItchener-Waterloo Ontario. 

Canadian Centre for Food Integrity Annual Report 2024


CCFI produces a food integrity report containing details on  the agrifood supply chain and consumer sentiment to help build public trust in Canada's Food system.I designed the one released in 2024. My role as Senior Designer. I took the  latest branding by AgencyNorthern Army for CCFI and created the  Highlight report for the year 2024.

Moshling Rescue

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Moshi Monsters was a wildly successful online world for 90 million kids worldwide. Moshling Rescue was intended as a Match 3 line extension aimed at their parents. The game was developed Midst peak Candy Crush fever. We would bring the side characters – the moshlings – to the forefront and use them as prizes to be awarded after boss battles with Big Bad Bill.The game's heroin character, Ellie was supported by Fez the owl and Mr. Snoodle the elephant.

My Role as Art Director, and Lead UI/UX I oversaw the creation of all game assets, character designs, animations, power-ups, effects, and all game screens across Facebook, iOS, and Android. I implemented assets directly into Unity, with developer support for release across Facebook, iOS, and Android.

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Weirdwood Manor:
Rise of the Therimancer

Rocky Award winning Sequel to the hit Apple featured Weirdwood Manor.

Oliver, Eugene, and Celia return to Weirdwood Manor in Wasabi Entertainment's long anticipated sequel: Rise of the Therimancer. Since we last saw Arthur Weirdwood, the Weirdwood Universe has expanded to include several kids' lit novellas and a board game. The series has also acted as a test case for proving out Living Novels' model of motion storybook with mini-games, digital collectibles, puzzles, and encyclopedia for completionists and fans of the lore. Weirdwood Manor is a nominee for the 2024 Rocky Awards.

 

My Role as Co-Creative Director I was hired as a co- creative director focusing on the art, social media, website, and presentation side of the Lost Library digital books with another creative director, Luke Minaker, heading up the writing and lore of the series.

McDonald's Happy Studio

A single Happy Meal destination for every brand. For all of Europe!

Happy Studio

I designed the log along with, Summer and winter websites, social templates, Special Event screens, and marketing assets for Chicopee Tube Park in KItchener-Waterloo Ontario. 

Role: Art Director → Creative Director

Platform: iOS, Android, Web

Client: McDonald’s Europe

Launch: 2008

 

 

Overview

 

 

Happy Studio is McDonald’s flagship digital platform designed to extend the Happy Meal experience into the digital realm. As Art Director and later Creative Director, I led the creative vision and execution of this interactive, educational app tailored for children aged 5–8. The platform combines entertainment with developmental learning, aligning with McDonald’s commitment to family engagement. 

 

 

Creative Objectives

  • Brand Integration: Infuse McDonald’s branding into a digital environment that resonates with children.

  • Educational Value: Develop games that promote creativity, problem-solving, and musical skills.

  • User Engagement: Incorporate features like toy scanning to bridge physical and digital play.

  • Global Accessibility: Ensure the app is accessible and engaging across diverse markets and languages. 

Key Contributions

 

 

  • Visual Design Leadership: Directed the visual style, ensuring a cohesive and appealing aesthetic for young users.

  • Interactive Features: Implemented AR elements and interactive games that encourage repeated engagement.

  • Cross-Functional Collaboration: Worked closely with developers, educators, and marketing teams to align on goals and deliverables.

  • Content Strategy: Oversaw the integration of new content aligned with Happy Meal promotions and educational themes. 

Impact

 

 

  • Global Reach: The app was launched in over 110 markets and supports 48 languages, making it widely accessible to McDonald’s diverse customer base.

  • User Engagement: In 2016, the app recorded 1.8 million downloads with a 76% average return usage, indicating high user retention and satisfaction.

World of Warriors

World of Warriors was a Mind Candy original IP. The brainchild of Art  Director  Johnny Taylor. it used historical Warriors and their armour as a basis for Chibi characters; perfect for translation to toys and other collectibles. The game was created in Unity and released for iOS, Android, and Playstation 3

My Role as  Lead UI/UX I designed and illustrated the game's interface and screens using the angular low poly motif established with the game's characters.

Bendy in Nightmare Run

Kindly Beast commissioned Karman Interactive, where I was Partner and VP of Design, to create a mobile free-to-play endless runner called Bendy in Nightmare Run. Kindly Beast was so pleased with the result that they acquired our studio.

 

My Role as Art Director, and Lead UI/UX​I oversaw the creation of all game assets, character designs, animations, power-ups, 3D, and lead the design of the interface. One goal was to avoid any comparisons to another period game out around the same time: Cuphead. Where Cuphead avoided shading and affordances in service to the motif, I decided to make butttons look more pressable as a differentiator. Our game would look like the animated films of Max Fleicher but not at the cost of usability.

McDonald's Fairies & Dragons

McDonald's Europe hired Fuel Industries to create an original IP to be the hero of its own Happy Meal. A small portion of McDonald's' toy budget would go to funding a vast digital experience. There would be an online component with games  for four fairies and four dragons based on the elements.Each Happy Meal also included a CD filled with more embedded software that could be installed on the family PC. Desktop toys where characters would sit above the custom wallpapers and invite play. Kids could feed the Fairies & Dragons healthy snacks and play games, like a Tamagotchi. 

My Role as  Creative Director and Art Director – I led design on The campaign. A somewhat retro execution, pulling from great cartoons from the 80's, including Dungeons and Dragons, Masters of the Universe, and more.

SceneIt?

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Various Logos

I've included several logos I've designed for clients including SkillUp forMicrosoft's Maker Studio in Puget Sound British Columbia, HOPTV channel, Happy Studio for McDonald's Europe, Mercury Filmworks and GREE International. Happy Studio is a website that housed all of the digital and interactive  accoutrements for Physical Happy Meals parents would buy their children throughout McDonald's Europe's 42 markets. Fairies & Dragons was an IP developed by Fuel Industries where I was creative Director. The relationship with McDonald's went so well on the project that Fuel became McDonald's Europe's Agency of Record for just over a decade.

Modern War

After porting of Crime City from Facebook to iOS and Android, and its rise to the top of the Top Grossing charts,  Funzio Inc. used the same game engine and asynchronous game loop for Modern War to similar effect. Funzio was purchased by GREE International for $210million.  Both games remained on the top grossing charts for about a decade. 

My Role as  Senior UI Designer I designed the interface including icons, typography, and modal layout for both Crime City's mobile version and Modern War. All elements had to be on theme and match the game style.

Icons  for Animaze's livestreaming AR software

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Animaze is an augmented reality  plugin SDK for the popular OBS livestreaming platform. Livestreamers can replace their head and body with Animals and characters downloaded from a site or even create their own that respond to their facial and bodily movements. They can also trigger live effects and animations.

My Role as  Iconographer I was given a list of verbs and nouns for HUD tools and informational purposes that needed icons on the Animaze website. 

© 2024 by Ram Kanda

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